%LOCALAPPDATA%/nuclearthrone/api/api.gml Can be found after doing /gmlapi in chat.Has a few topics that NTT-Scripting doesn't have along with data tables for APIs. BitBucket wiki Was used exclusively prior to introduction of NTT-Scripting.NTT-Sprites A complete list of "built-in" sprites available in NTT, along with thumbnails. NTT-Objects Has descriptions of all NT objects and variables that they have.NTT-Scripting Explains NTT-specific syntax and describes most of the NTT-specific functions.The following are the things that you may want to take a look at when trying to make things work, If you make changes to the mod directory and need the file list reloaded, you can press Ctrl+R. This way it'll show you syntax highlighting and auto-completion for NTT-specific functions gml files for editing by double-clicking them on the left pane Once installed (it's free), you can open a NTT mod directory by dragging your main.txt file onto GMEdit (if there's none, make a blank one) - this opens a mod directory as a "project" and you can consequently open your. If situation permits, you can use GMEdit for Nuclear Throne Together modding - originally developed for use with GMS1/GMS2 projects, the tool had been since updated to support NTT-specific features. There are also functions that bind a script to run in a specific event at a specific depth (see script_bind_).įor simple mods, you won't usually have to touch either, as most mod types have scripts that the game calls on related occasions. As there are no functions to add objects through code, a set of special object types (that run specified scripts at step/draw/etc.) is included - see CustomObject, CustomHitme, etc.Resources are loaded through code ( sprite_add, sound_add, etc.).Mods share access to game's objects, instances, and assets.If you need mod interoperation, see the mod_ functions. Each mod has it's own scripts, global variables, and data structures.The game then calls specific scripts at specific times, depending on mod type. Each mod is essentially a collection of scripts inside a.NTT's modding API similarly uses GML ( with a few changes).If you've already used GameMaker before, NTT modding won't feel too different, This post houses a small collection of links and FAQs on the subject. People made a number of these ( older mods itch.io category). Remember: Everybody can edit this wiki, feel free to do so! Create an account! Contact an Admin via their Message Wall or Steam.A half-reference to a drawing which is a reference to this one commentĪs you may or may not know, one of the key features of my "Nuclear Throne Together" mod is it's ability to load other mods. If you would like to try the game before you buy it then download Wasteland Kings, the Nuclear Throne Prototype! This is the first build created during Mojam back in March 2013, which can help you decide whether or not this game is for you. Also visit the Steam forums, subreddit and FanFiction. Purchase the game for PC on Steam and the Game's Website. It will later launch on PlayStation 3 and Xbox One. It's currently available on PC, Mac & Linux, PlayStation 4, and PlayStation Vita. Nuclear Throne exited Steam Early Access on December 5th, 2015, although it will still be updated. The abundant availability of powerful weaponry makes the quest to become ruler of the Wasteland one fraught with peril. The radioactive waste allows mutants to improve their abilities by mutating new limbs on the fly. Nuclear Throne is an action roguelike-like by Vlambeer about mutants fighting their way through a post-apocalyptic world that's full of enemies.
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